Vennerød Forlag AS

Vennerød Forlag AS


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Boardgame yang diterbitkan

King of Tokyo  [2011]

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which s...

Dominion: Intrigue  [2009]

In Dominion: Intrigue (as with Dominion), each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy,...

Dominion  [2008]

(from the back of the box:)

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom,...

No Thanks!  [2004]

No Thanks! is a card game designed to be as simple as it is engaging.

The rules are simple. Each turn, players have two options:

play one of their chips to avoid picking up the current face-up card
pick up the face-up c...

Hey, That's My Fish!  [2003]

In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex fr...

Mamma Mia!  [1998]

Designer Uwe Rosenberg has a talent for dreaming up new and inventive card games, and Mamma Mia! is a perfect example of this talent, with players placing pizza ingredients into a combined pool, then trying to time their pizza baking in order to make...

Tichu  [1991]

Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.

The deck is a standard 52-card pack wi...

Survive: Escape from Atlantis!  [1982]

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly ...