Rauf und Runter
The player's meerkat pawns are magnetic and move therefore simultaneously on the top and bottom side of the gaming board.
Players start in the corners and must move their meerkat to a specific location, randomly revealed, and back to a corner. Roll the die and move accordingly one to three spaces to your destination. Borders (hedges, walls) may not be crossed. Then it's the move of the next player.
Once reaching a corner, however, the board is immediately turned upside down and play commences on this side. Players that did not reached their target space get a random one-shot-bonus of either moving two extra spaces, crossing a border, or taking a second move. The first player to visit all locations, then reach a corner wins.
Be sure not to lift your meerkat from the board while moving as this will cause the corresponding figure to fall off.
- Roll / Spin and Move